#include <string.h> /* memset() */
#include "../common/rexit.h" /* exit_trouble() */
#include "../common/try_malloc.h" /* try_malloc() */
-#include "map.h" /* yx_to_map_pos() */
#include "things.h" /* Thing */
#include "yx_uint8.h" /* yx_uint8 */
#include "world.h" /* world */
uint32_t left_angle = correct_angle(left_angle_uncorrected);
uint32_t right_angle = correct_angle(right_angle_uncorrected);
uint32_t right_angle_1st = right_angle > left_angle ? 0 : right_angle;
- uint16_t pos_in_map = yx_to_map_pos(test_pos);
+ uint16_t pos_in_map = test_pos->y * world.map.length + test_pos->x;
set_shadow(left_angle, right_angle_1st, shadows, pos_in_map, fov_map);
if (right_angle_1st != right_angle)
{
-extern uint8_t * build_fov_map(struct Thing * eye)
+extern void build_fov_map(struct Thing * eye)
{
uint32_t map_size = world.map.length * world.map.length;
uint8_t * fov_map = try_malloc(map_size, __func__);
}
mv_yx_in_dir_wrap(0, NULL, 1);
free_angles(shadows);
- return fov_map;
+ free(eye->fov_map);
+ eye->fov_map = fov_map;
}