X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance2?a=blobdiff_plain;ds=sidebyside;f=server_%2Fgame.py;h=974de92866979b25b0031a9c62969e6fdbc7ffa2;hb=a0ff1bc357c32328749982b8a2c5d2970a2eeaa2;hp=da2f61184b43bce0052d42139c438fd6fee7e54c;hpb=17984bc886e3a233b828a53354467bbda2c43692;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index da2f611..974de92 100644 --- a/server_/game.py +++ b/server_/game.py @@ -38,16 +38,20 @@ class World(game_common.World): the player's task is finished, the loop breaks. """ while True: - for thing in self.things[self.player_id+1:]: + player = self.get_player() + player_i = self.things.index(player) + for thing in self.things[player_i+1:]: thing.proceed() self.turn += 1 - for thing in self.things[:self.player_id]: + for thing in self.things[:player_i]: thing.proceed() - player = self.get_thing(self.player_id) player.proceed(is_AI=False) if player.task is None: break + def get_player(self): + return self.get_thing(self.player_id) + class Task: @@ -106,7 +110,17 @@ class Thing(game_common.Thing): Decrements .task.todo; if it thus falls to <= 0, enacts method whose name is 'task_' + self.task.name and sets .task = None. If is_AI, calls .decide_task to decide a self.task. + + Before doing anything, checks that task is still possible, and aborts + it otherwise (for AI things, decides a new task). """ + try: + self.task.check() + except GameError: + self.task = None + if is_AI: + self.decide_task() + return self.task.todo -= 1 if self.task.todo <= 0: task = getattr(self, 'task_' + self.task.name) @@ -114,3 +128,34 @@ class Thing(game_common.Thing): self.task = None if is_AI and self.task is None: self.decide_task() + + +class Commander(): + + def cmd_MOVE(self, direction): + """Set player task to 'move' with direction arg, finish player turn.""" + if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}: + raise parser.ArgError('Move argument must be one of: ' + 'UP, DOWN, RIGHT, LEFT') + self.world.get_player().set_task('move', direction=direction) + self.proceed() + cmd_MOVE.argtypes = 'string' + + def cmd_WAIT(self): + """Set player task to 'wait', finish player turn.""" + self.world.get_player().set_task('wait') + self.proceed() + + def cmd_GET_TURN(self, connection_id): + """Send world.turn to caller.""" + self.send_to(connection_id, str(self.world.turn)) + + def cmd_ECHO(self, msg, connection_id): + """Send msg to caller.""" + self.send_to(connection_id, msg) + cmd_ECHO.argtypes = 'string' + + def cmd_ALL(self, msg, connection_id): + """Send msg to all clients.""" + self.send_all(msg) + cmd_ALL.argtypes = 'string'