X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance2?a=blobdiff_plain;f=src%2Fcontrol.h;h=492b80b1688f8ad176dd57adc7397cac11d86661;hb=c3d87a1dee96775443fdf73c53e1350af7ca5fc2;hp=bd5dd0ce36a8b94743cc872fd7aefe69cfa2eca8;hpb=7b26f28c6d6028b5aad2ba93a5c8911f6118e6e9;p=plomrogue diff --git a/src/control.h b/src/control.h index bd5dd0c..492b80b 100644 --- a/src/control.h +++ b/src/control.h @@ -1,22 +1,32 @@ /* control.h * - * Routines for handling user's key press input. + * Routines for handling control input from keyboard or record file. */ #ifndef CONTROL_H #define CONTROL_H +#include /* for uint8_t */ -#include /* for uint8_t */ -struct World; +/* Return keycode to action of "name" if available in current window config. */ +extern uint16_t get_available_keycode_to_action(char * name); + +/* Control the player character, either via action id "action" or pressed "key". + * Return 1 on success, 0 if no appropriate action to trigger was found. + */ +extern uint8_t player_control_by_key(int key); +extern uint8_t player_control_by_id(int action); +/* Control via "key" active window's config view's geometry / keybindings. */ +extern uint8_t wingeom_control(int key); +extern uint8_t winkeyb_control(int key); -/* Call some meta game / window management actions dependent on key. If the - * "quit" action is called, return 1 only instead of doing anything directly. +/* Call via "key" further game/window management actions not influencing the + * player character. If "quit" is called, return 1, else 0. */ -extern uint8_t meta_keys(int key, struct World * world); +extern uint8_t meta_control(int key);