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More consistent code styling whitespace rules.
[plomrogue]
/
src
/
map.c
2013-11-06
Christian Heller
Strongly simplified / standardized user action interfaces.
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2013-11-02
Christian Heller
Made single World struct a global variable, fitted...
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2013-10-28
Christian Heller
Don't use ncurses windows besides the virtual screen...
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2013-10-21
Christian Heller
Overhauled large parts of window system to universalize...
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2013-09-26
Christian Heller
The player is now a map object like any other. All...
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2013-09-05
Christian Heller
Heavy refactoring of all file I/O and some memory handl...
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2013-08-06
Christian Heller
Moved pseudo-random generator into its own library...
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2013-07-25
Christian Heller
Applied new style and documentation requirements to...
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2013-07-18
Christian Heller
Support different kinds of monsters and items defined...
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2013-07-10
Christian Heller
Renamed "objects_on_map" library to "map_objects".
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2013-07-10
Christian Heller
Split roguelike.(c|h) into main.(c|h) and misc.(c|h).
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2013-07-10
Christian Heller
Addendum to previous commit: Added files mentioned...
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