4 from client.config.world_data import world_data
11 if world_data["map_center"][i] * (i + 1) > win_size[i] / 2 and \
12 win_size[i] < world_data["map_size"] * (i + 1):
13 if world_data["map_center"][i] * (i + 1) \
14 < world_data["map_size"] * (i + 1) - win_size[i] / 2:
15 offset[i] = world_data["map_center"][i] * (i + 1) \
16 - int(win_size[i] / 2)
18 offset[1] = offset[1] + world_data["map_center"][0] % 2
20 offset[i] = world_data["map_size"] * (i + 1) - win_size[i] + i
21 winmap_size = [world_data["map_size"], world_data["map_size"] * 2 + 1]
23 curses.init_pair(1, curses.COLOR_WHITE, curses.COLOR_BLUE)
24 curses.init_pair(2, curses.COLOR_BLUE, curses.COLOR_BLACK)
25 for y in range(world_data["map_size"]):
26 for x in range(world_data["map_size"]):
27 char = world_data["fov_map"][y * world_data["map_size"] + x]
28 if world_data["look_mode"] and y == world_data["map_center"][0] \
29 and x == world_data["map_center"][1]:
32 world_data["mem_map"][y * world_data["map_size"] + x]
33 winmap += [(char, curses.A_REVERSE), (" ", curses.A_REVERSE)]
36 char = world_data["mem_map"][y * world_data["map_size"] + x]
37 attribute = curses.color_pair(1) if char == " " \
38 else curses.color_pair(2)
39 winmap += [(char, attribute), (" ", attribute)]
44 return offset, winmap_size, winmap
47 def win_inventory(self):
50 winmap_size = [0, win_size[1]]
51 for line in world_data["inventory"]:
52 winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
55 for line in world_data["inventory"]:
56 padding_size = winmap_size[1] - len(line)
57 line += (" " * padding_size)
58 if count == world_data["inventory_selection"]:
60 for x in range(len(line)):
61 line_new += [(line[x], curses.A_REVERSE)]
64 winmap_size[0] = winmap_size[0] + 1
67 if world_data["inventory_selection"] > win_size[0]/2:
68 if world_data["inventory_selection"] < len(world_data["inventory"]) \
70 offset[0] = world_data["inventory_selection"] - int(win_size[0]/2)
72 offset[0] = len(world_data["inventory"]) - win_size[0]
73 return offset, winmap_size, winmap
79 for line in world_data["look"]:
80 winmap_size[1] = winmap_size[1] if len(line) <= winmap_size[1] \
82 for line in world_data["look"]:
83 padding_size = winmap_size[1] - len(line)
84 winmap += line + (" " * padding_size)
85 winmap_size[0] = winmap_size[0] + 1
86 offset = [world_data["look_scroll"], 0]
87 return offset, winmap_size, winmap
91 winmap = "T: " + str(world_data["turn"]) \
92 + " H: " + str(world_data["lifepoints"]) \
93 + " S: " + str(world_data["satiation"])
94 winmap_size = [1, len(winmap)]
96 return offset, winmap_size, winmap
104 for line in world_data["log"]:
105 number_of_lines += math.ceil(len(line) / win_size[1])
106 padding_size = win_size[1] - (len(line) % win_size[1])
107 winmap += line + (padding_size * " ")
108 if number_of_lines < win_size[0]:
109 winmap = (" " * win_size[1] * (win_size[0] - number_of_lines)) + winmap
110 number_of_lines = win_size[0]
111 elif number_of_lines > win_size[0]:
112 offset[0] = number_of_lines - win_size[0]
113 winmap_size = [number_of_lines, win_size[1]]
114 return offset, winmap_size, winmap