1 from plomrogue.misc import quote, stringify_yx
5 def cmd_GEN_WORLD(game, yx, seed):
6 game.world.make_new(yx, seed)
7 cmd_GEN_WORLD.argtypes = 'yx_tuple:pos int:nonneg'
9 def cmd_GET_GAMESTATE(game, connection_id):
10 """Send game state to caller."""
11 game.send_gamestate(connection_id)
13 def cmd_SEED(game, seed):
14 game.world.rand.prngod_seed = seed
15 cmd_SEED.argtypes = 'int:nonneg'
17 def cmd_MAP(game, map_pos, size):
18 """Create new map of size at position map_pos, and only '?' cells."""
19 game.world.new_map(map_pos, size)
20 cmd_MAP.argtypes = 'yx_tuple yx_tuple:pos'
22 def cmd_THING_TYPE(game, i, type_):
23 t_old = game.world.get_thing(i)
24 t_new = game.thing_types[type_](game.world, i)
25 #attr_names_of_old = [name for name in dir(t_old) where name[:2] != '__']
26 #attr_names_of_new = [name for name in dir(t_new) where name[:2] != '__']
27 #class_new = type(t_new)
28 #for attr_name in [v for v in attr_names_of_old if v in attr_names_of_new]:
29 # if hasattr(class_new, attr_name):
30 # attr_new = getattr(class_new, attr_name)
31 # if type(attr_new) == property and attr_new.fset is None:
32 # continue # ignore read-only properties on t_new
33 # attr_old = getattr(t_old, attr_name)
34 # attr_new = getattr(t_new, attr_name)
35 # if type(attr_old) != type(attr_new):
37 # setattr(t_new, attr_name, attr_old)
38 t_new.position = t_old.position
39 t_new.in_inventory = t_old.in_inventory
40 t_old_index = game.world.things.index(t_old)
41 game.world.things[t_old_index] = t_new
42 cmd_THING_TYPE.argtypes = 'int:nonneg string:thingtype'
44 def cmd_THING_POS(game, i, big_yx, small_yx):
45 t = game.world.get_thing(i)
46 t.position = (big_yx, small_yx)
47 cmd_THING_POS.argtypes = 'int:nonneg yx_tuple yx_tuple:nonneg'
49 def cmd_THING_INVENTORY(game, id_, ids):
50 carrier = game.world.get_thing(id_)
51 carrier.inventory = ids
53 t = game.world.get_thing(id_)
55 cmd_THING_INVENTORY.argtypes = 'int:nonneg seq:int:nonneg'
57 def cmd_THING_HEALTH(game, id_, health):
58 t = game.world.get_thing(id_)
60 cmd_THING_HEALTH.argtypes = 'int:nonneg int:nonneg'
62 def cmd_GET_PICKABLE_ITEMS(game, connection_id):
63 pickable_ids = game.world.player.get_pickable_items()
64 if len(pickable_ids) > 0:
65 game.io.send('PICKABLE_ITEMS %s' %
66 ','.join([str(id_) for id_ in pickable_ids]))
68 game.io.send('PICKABLE_ITEMS ,')
70 def cmd_TERRAIN_LINE(game, big_yx, y, terrain_line):
71 game.world.maps[big_yx].set_line(y, terrain_line)
72 cmd_TERRAIN_LINE.argtypes = 'yx_tuple int:nonneg string'
74 def cmd_PLAYER_ID(game, id_):
75 # TODO: test whether valid thing ID
76 game.world.player_id = id_
77 cmd_PLAYER_ID.argtypes = 'int:nonneg'
79 def cmd_TURN(game, n):
81 cmd_TURN.argtypes = 'int:nonneg'
83 def cmd_SWITCH_PLAYER(game):
84 game.world.player.set_task('WAIT')
85 thing_ids = [t.id_ for t in game.world.things]
86 player_index = thing_ids.index(game.world.player.id_)
87 if player_index == len(thing_ids) - 1:
88 game.world.player_id = thing_ids[0]
90 game.world.player_id = thing_ids[player_index + 1]
98 save_file_name = game.io.game_file_name + '.save'
99 with open(save_file_name, 'w') as f:
100 write(f, 'TURN %s' % game.world.turn)
101 write(f, 'SEED %s' % game.world.rand.prngod_seed)
102 for map_pos in game.world.maps:
103 write(f, 'MAP ' + stringify_yx(map_pos) + ' ' +
104 stringify_yx(game.world.maps[(0,0)].size))
105 for map_pos in game.world.maps:
106 for y, line in game.world.maps[map_pos].lines():
107 write(f, 'TERRAIN_LINE %s %5s %s' % (stringify_yx(map_pos),
109 for thing in game.world.things:
110 write(f, 'THING_TYPE %s %s' % (thing.id_, thing.type_))
111 write(f, 'THING_POS %s %s %s' % (thing.id_,
112 stringify_yx(thing.position[0]),
113 stringify_yx(thing.position[1])))
114 if hasattr(thing, 'health'):
115 write(f, 'THING_HEALTH %s %s' % (thing.id_, thing.health))
116 if len(thing.inventory) > 0:
117 write(f, 'THING_INVENTORY %s %s' %
118 (thing.id_,','.join([str(i) for i in thing.inventory])))
120 write(f, 'THING_INVENTORY %s ,' % thing.id_)
121 if hasattr(thing, 'task'):
124 task_args = task.get_args_string()
125 task_name = [k for k in game.tasks.keys()
126 if game.tasks[k] == task.__class__][0]
127 write(f, 'SET_TASK:%s %s %s %s' % (task_name, thing.id_,
128 task.todo, task_args))
129 write(f, 'PLAYER_ID %s' % game.world.player_id)
130 cmd_SAVE.dont_save = True