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Move instantly on move button press, don't wait for interval to end.
[plomrogue2]
/
plomrogue
/
game.py
diff --git
a/plomrogue/game.py
b/plomrogue/game.py
index 35a610881bed5fea0ce7081d2b6f92bdc2774150..9a9b235cd454a13187a6058b88cdc7fe513238ec 100755
(executable)
--- a/
plomrogue/game.py
+++ b/
plomrogue/game.py
@@
-252,9
+252,9
@@
class Game(GameBase):
player.prepare_multiprocessible_fov_stencil()
player_fovs += [player._fov]
player_ids_send_fov += [player.id_]
player.prepare_multiprocessible_fov_stencil()
player_fovs += [player._fov]
player_ids_send_fov += [player.id_]
- if
not (player._seen_things
- and player._seen_annotation_positions
-
and
player._seen_portal_positions):
+ if
None in (player._seen_things,
+ player._seen_annotation_positions,
+
player._seen_portal_positions):
player_ids_send_other += [player.id_]
new_fovs = []
single_core_until = 16 # since multiprocess has its own overhead
player_ids_send_other += [player.id_]
new_fovs = []
single_core_until = 16 # since multiprocess has its own overhead