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Use more descriptive variable name.
[plomrogue]
/
roguelike.c
diff --git
a/roguelike.c
b/roguelike.c
index aef863e532f071a73b7d63f320666234b755b8b2..d7347261125487598cef36082a5f2c4d2c09c060 100644
(file)
--- a/
roguelike.c
+++ b/
roguelike.c
@@
-345,7
+345,7
@@
int main (int argc, char *argv[]) {
toggle_window(&win_meta, &win_log);
int key;
toggle_window(&win_meta, &win_log);
int key;
- unsigned char
result
;
+ unsigned char
quit_called
;
if (0 == world.interactive) {
int action;
while (1) {
if (0 == world.interactive) {
int action;
while (1) {
@@
-366,8
+366,8
@@
int main (int argc, char *argv[]) {
else if ('w' == action)
move_player(&world, 'w'); }
else
else if ('w' == action)
move_player(&world, 'w'); }
else
-
result
= meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 ==
result
)
+
quit_called
= meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 ==
quit_called
)
break; } }
else {
uint32_t last_turn = 0;
break; } }
else {
uint32_t last_turn = 0;
@@
-388,8
+388,8
@@
int main (int argc, char *argv[]) {
else if (key == get_action_key(world.keybindings, "wait / next turn"))
player_wait (&world);
else
else if (key == get_action_key(world.keybindings, "wait / next turn"))
player_wait (&world);
else
-
result
= meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
- if (1 ==
result
)
+
quit_called
= meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 ==
quit_called
)
break; } }
free(map.cells);
break; } }
free(map.cells);