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Add FOV algorithm for Hex grids.
[plomrogue2-experiments]
/
server_
/
game.py
diff --git
a/server_/game.py
b/server_/game.py
index 07dde9d5011144f155758a0304479b1c046a94df..8068556ca89521f59648ad80afeae73ebee8e1a3 100644
(file)
--- a/
server_/game.py
+++ b/
server_/game.py
@@
-127,11
+127,7
@@
class Thing(game_common.Thing):
def get_stencil(self):
if self._stencil is not None:
return self._stencil
def get_stencil(self):
if self._stencil is not None:
return self._stencil
- m = self.world.map_.new_from_shape('?')
- for pos in m:
- if pos == self.position or m.are_neighbors(pos, self.position):
- m[pos] = '.'
- self._stencil = m
+ self._stencil = self.world.map_.get_fov_map(self.position)
return self._stencil
def get_visible_map(self):
return self._stencil
def get_visible_map(self):