- char next_char = world.windb.order[i + 1];
- world.windb.order[i] = '\0';
- char * second_part = &world.windb.order[i + 1];
- sprintf(new_order, "%s%s", world.windb.order, second_part);
- free(world.windb.order);
- world.windb.order = new_order;
- world.windb.active = world.windb.order[i];
- if (!world.windb.order[i] && 0 < i)
+ char next_char = world.winDB.order[i + 1];
+ world.winDB.order[i] = '\0';
+ char * second_part = &world.winDB.order[i + 1];
+ sprintf(new_order, "%s%s", world.winDB.order, second_part);
+ free(world.winDB.order);
+ world.winDB.order = new_order;
+ world.winDB.active = world.winDB.order[i];
+ if (!world.winDB.order[i] && 0 < i)