+static uint8_t seeing_enemies(struct Thing * t_origin)
+{
+ struct Thing * t = world.things;
+ for (; t != NULL; t = t->next)
+ {
+ if ( t->lifepoints
+ && t != t_origin
+ && 'v' == t_origin->fov_map[t->pos.y * world.map.length + t->pos.x])
+ {
+ return 1;
+ }
+ }
+ return 0;
+}
+
+
+