X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance?a=blobdiff_plain;f=TODO;h=00d57718fdc8b2206cfa1d23417f3ebbef1f2e34;hb=3025c786c59a304babaae2b1b7e3eae01e43fe5e;hp=414e1550a715709090833998aba408abd5cd8842;hpb=7200388374e47f0c4370bd033be9c60247f2a076;p=plomrogue diff --git a/TODO b/TODO index 414e155..00d5771 100644 --- a/TODO +++ b/TODO @@ -1,22 +1,15 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate - -- check for return values of *printf() +IN GENERAL: -- be more strict and humble when allocating memory from the stack +- expand use of hardcoded_strings module(s) -- maps are always as wide as high, so only use one of the two values +- use __func__ instead of f_name -SERVER: - -- is it actually useful to define map object action ids in the config file? +BOTH SERVER/CLIENT: -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate CLIENT: @@ -24,4 +17,4 @@ CLIENT: - make log scrollable -- repair single window interface config files (fix double use of keycode 100) +- re-work unnecessary complex command / keybinding / server message mapping