X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance?a=blobdiff_plain;f=TODO;h=5082737046988a0f62bdceec57e5f2bfc56e398c;hb=85cd980ab5f84ea2d1979ea39af6d230b2788120;hp=17d136419b53d61ce5a03d2f5d6a540bc328c3b3;hpb=c53b42dfc7e4de104f9189428dd5b9a0d431c00a;p=plomrogue diff --git a/TODO b/TODO index 17d1364..5082737 100644 --- a/TODO +++ b/TODO @@ -1,26 +1,27 @@ Next planned steps in plomrogue development: -BOTH SERVER/CLIENT: - -- make server and client communicate by specific world state info requests - in server/out, replacing server/worldstate +IN GENERAL: - check for return values of *printf() - be more strict and humble when allocating memory from the stack -SERVER: +- expand use of hardcoded_strings module(s) -- implement field of view / line of sight and obstacles for those on the map +BOTH SERVER/CLIENT: -- is it actually useful to define map object action ids in the config file? +- make server and client communicate by specific world state info requests + in server/out, replacing server/worldstate + +SERVER: -- make shape of map (and diagonal movement penalty) configurable in config file +- optimize too-slow AI / FOV algorithms; maybe use + ? -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- ensure atomic re-writing of savefile CLIENT: