X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance?a=blobdiff_plain;f=new%2Fexample_client.py;h=1a7fe74bc501aa8ecfb6fbc780dbe37881a7dee8;hb=787d769e0c0f2d2fc50800b60b4bcfd506bedba2;hp=54435460ab1411140fa9c1b011893e392980f6b7;hpb=88bb64ff4ad07e53f7a6b4e3ec9226ee52ac59a2;p=plomrogue2-experiments diff --git a/new/example_client.py b/new/example_client.py index 5443546..1a7fe74 100755 --- a/new/example_client.py +++ b/new/example_client.py @@ -90,11 +90,13 @@ def cmd_LAST_PLAYER_TASK_RESULT(game, msg): game.log(msg) cmd_LAST_PLAYER_TASK_RESULT.argtypes = 'string' + def cmd_TURN_FINISHED(game, n): """Do nothing. (This may be extended later.)""" pass cmd_TURN_FINISHED.argtypes = 'int:nonneg' + def cmd_TURN(game, n): """Set game.turn to n, empty game.things.""" game.world.turn = n @@ -102,24 +104,29 @@ def cmd_TURN(game, n): game.world.pickable_items = [] cmd_TURN.argtypes = 'int:nonneg' + def cmd_VISIBLE_MAP_LINE(game, y, terrain_line): game.world.map_.set_line(y, terrain_line) cmd_VISIBLE_MAP_LINE.argtypes = 'int:nonneg string' + def cmd_GAME_STATE_COMPLETE(game): game.tui.to_update['turn'] = True game.tui.to_update['map'] = True game.tui.to_update['inventory'] = True + def cmd_THING_TYPE(game, i, type_): t = game.world.get_thing(i) t.type_ = type_ cmd_THING_TYPE.argtypes = 'int:nonneg string' + def cmd_PLAYER_INVENTORY(game, ids): game.world.player_inventory = ids # TODO: test whether valid IDs cmd_PLAYER_INVENTORY.argtypes = 'seq:int:nonneg' + def cmd_PICKABLE_ITEMS(game, ids): game.world.pickable_items = ids game.tui.to_update['pickable_items'] = True @@ -412,6 +419,8 @@ class MapWidget(Widget): chars_with_attrs += [(c, curses.color_pair(2))] elif c in {'x', 'X', '#'}: chars_with_attrs += [(c, curses.color_pair(3))] + elif c == '?': + chars_with_attrs += [(c, curses.color_pair(5))] else: chars_with_attrs += [c] return chars_with_attrs @@ -508,7 +517,6 @@ class TUI: if new_examine_pos: self.examiner_position = new_examine_pos self.to_update['map'] = True - self.to_update['descriptor'] = True def switch_to_pick_or_drop(target_widget): self.item_pointer = 0 @@ -584,10 +592,14 @@ class TUI: curses.init_pair(2, curses.COLOR_BLACK, curses.COLOR_GREEN) curses.init_pair(3, curses.COLOR_BLACK, curses.COLOR_BLUE) curses.init_pair(4, curses.COLOR_BLACK, curses.COLOR_YELLOW) + curses.init_pair(5, curses.COLOR_BLACK, curses.COLOR_WHITE) + # Basic curses initialization work. setup_screen(stdscr) curses.curs_set(False) # hide cursor init_colors() + + # With screen initialized, set up widgets with their curses windows. edit_widget = TextLineWidget('SEND:', self, (0, 0), (1, 20)) edit_line_widget = EditWidget(self, (0, 6), (1, 14), ['edit']) edit_widget.children += [edit_line_widget] @@ -595,7 +607,7 @@ class TUI: turn_widget.children += [TurnWidget(self, (2, 6), (1, 14), ['turn'])] log_widget = LogWidget(self, (4, 0), (None, 20), ['log']) descriptor_widget = DescriptorWidget(self, (4, 0), (None, 20), - ['descriptor'], False) + ['map'], False) map_widget = MapWidget(self, (0, 21), (None, None), ['map']) inventory_widget = InventoryWidget(self, (0, 21), (None, None), ['inventory'], False) @@ -605,10 +617,12 @@ class TUI: descriptor_widget, map_widget, inventory_widget, pickable_items_widget] popup_widget = PopUpWidget(self, (0, 0), (1, 1), visible=False) - write_mode = False + + # Ensure initial window state before loop starts. for w in top_widgets: w.ensure_freshness(True) self.socket.send('GET_GAMESTATE') + write_mode = False while True: # Draw screen.