X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance?a=blobdiff_plain;f=src%2Fmain.c;h=c48d57b4c8a2cca865fecbb06840240d3073d190;hb=1afe61cf5429407b416177893c7c86424ba31ff4;hp=80e7b011c97ffc0ad2f8a55a8a88be97b7c54a60;hpb=7815e738f77aad4e918c84a89aa21f7ae683ebab;p=plomrogue diff --git a/src/main.c b/src/main.c index 80e7b01..c48d57b 100644 --- a/src/main.c +++ b/src/main.c @@ -18,8 +18,7 @@ */ #include "map_objects.h" /* for structs Monster, Item, Player, * init_map_object_defs(), read_map_objects(), - * read_map_objects_monsterdata, - * read_map_objects_itemdata, build_map_objects() + * build_map_objects() */ #include "map_object_actions.h" /* for player_wait(), move_player() */ #include "map.h" /* for struct Map, init_map() */ @@ -72,9 +71,8 @@ int main(int argc, char *argv[]) player.pos.y = read_uint16_bigendian(file) - 1; player.pos.x = read_uint16_bigendian(file) - 1; player.hitpoints = fgetc(file); - read_map_objects(&world.monster, file, sizeof(struct Monster), - read_map_objects_monsterdata); - read_map_objects(&world.item, file, sizeof(struct Item), NULL); + read_map_objects(&world, &world.monster, file); + read_map_objects(&world, &world.item, file); fclose(file); } @@ -109,21 +107,12 @@ int main(int argc, char *argv[]) if (1 == world.turn) { player.pos = find_passable_pos(&map); - void * foo = build_map_objects(&world, &world.monster, - 0, 1 + rrand() % 27, - sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects(&world, foo, 1, 1 + rrand() % 9, - sizeof(struct Monster), - build_map_objects_monsterdata); - build_map_objects(&world, foo, 2, 1 + rrand() % 3, - sizeof(struct Monster), - build_map_objects_monsterdata); - foo = build_map_objects(&world, &world.item, 3, 1 + rrand() % 3, - sizeof(struct Item), - build_map_objects_itemdata); - build_map_objects(&world, foo, 4, 1 + rrand() % 3, - sizeof(struct Item), build_map_objects_itemdata); + void * foo; + foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27); + foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9); + build_map_objects(&world, foo, 3, 1 + rrand() % 3); + foo = build_map_objects(&world, &world.item, 4, 1 + rrand() % 3); + build_map_objects(&world, foo, 5, 1 + rrand() % 3); } /* Initialize window system and windows. */