X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/balance?a=blobdiff_plain;f=src%2Froguelike.c;h=f3da2566bbce59cf45463e469dafc22a8bfc0071;hb=6d5705b43adbc2a4b522f971206007c9073c7144;hp=54c62c2fd919e277b492150db8fe6803ffc3873a;hpb=b1f018b25a1cd4a48b197208ae48675f0065eb64;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 54c62c2..f3da256 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -55,6 +55,10 @@ void save_game(struct World * world) { write_uint16_bigendian(world->player->x, file); write_uint16_bigendian(world->monster->y, file); write_uint16_bigendian(world->monster->x, file); + write_uint16_bigendian(world->monster->next->y, file); + write_uint16_bigendian(world->monster->next->x, file); + write_uint16_bigendian(world->monster->next->next->y, file); + write_uint16_bigendian(world->monster->next->next->x, file); fclose(file); } void record_action (char action) { @@ -67,22 +71,26 @@ void next_turn (struct World * world) { // Increment turn and move enemy. world->turn++; rrand(1, world->seed * world->turn); - char d = rrand(0, 0) % 5; - uint16_t ty = world->monster->y; - uint16_t tx = world->monster->x; - if (1 == d) - ty++; - else if (2 == d) - ty--; - else if (3 == d) - tx++; - else if (4 == d) - tx--; - if (tx == world->player->x && ty == world->player->y) - update_log(world, "\nThe monster hits you."); - else if (is_passable(world->map, ty, tx)) { - world->monster->y = ty; - world->monster->x = tx; } } + char d; + struct Monster * monster; + uint16_t ty, tx; + for (monster = world->monster; monster != 0; monster = monster->next) { + d = rrand(0, 0) % 5; + ty = monster->y; + tx = monster->x; + if (1 == d) + ty++; + else if (2 == d) + ty--; + else if (3 == d) + tx++; + else if (4 == d) + tx--; + if (tx == world->player->x && ty == world->player->y) + update_log(world, "\nThe monster hits you."); + else if (is_passable(world->map, ty, tx)) { + monster->y = ty; + monster->x = tx; } } } void update_log (struct World * world, char * text) { // Update log with new text to be appended. @@ -115,9 +123,12 @@ void move_player (struct World * world, char d) { if ('e' == d) { dir = "east"; tx++; } - if (ty == world->monster->y && tx == world->monster->x) - success = 2; - else if (is_passable(world->map, ty, tx)) { + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) + if (ty == monster->y && tx == monster->x) { + success = 2; + break; } + if (2 != success && is_passable(world->map, ty, tx)) { success = 1; world->player->y = ty; world->player->x = tx; } @@ -265,8 +276,16 @@ int main (int argc, char *argv[]) { update_log (&world, " "); struct Player player; world.player = &player; - struct Monster monster; - world.monster = &monster; + struct Monster monster1; + struct Monster monster2; + struct Monster monster3; + world.monster = &monster1; + monster1.next = &monster2; + monster2.next = &monster3; + monster3.next = 0; + monster1.name = 'A'; + monster2.name = 'B'; + monster3.name = 'C'; FILE * file; if (1 == world.interactive && 0 == access("savefile", F_OK)) { file = fopen("savefile", "r"); @@ -274,8 +293,12 @@ int main (int argc, char *argv[]) { world.turn = read_uint32_bigendian(file); player.y = read_uint16_bigendian(file); player.x = read_uint16_bigendian(file); - monster.y = read_uint16_bigendian(file); - monster.x = read_uint16_bigendian(file); + monster1.y = read_uint16_bigendian(file); + monster1.x = read_uint16_bigendian(file); + monster2.y = read_uint16_bigendian(file); + monster2.x = read_uint16_bigendian(file); + monster3.y = read_uint16_bigendian(file); + monster3.x = read_uint16_bigendian(file); fclose(file); } else { world.turn = 1; @@ -294,9 +317,11 @@ int main (int argc, char *argv[]) { for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) { player.y = rrand(0, 0) % map.height; player.x = rrand(0, 0) % map.width; } - for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) { - monster.y = rrand(0, 0) % map.height; - monster.x = rrand(0, 0) % map.width; } } + struct Monster * monster; + for (monster = world.monster; monster != 0; monster = monster->next) + for (monster->y = monster->x = 0; 0 == is_passable(&map, monster->y, monster->x);) { + monster->y = rrand(0, 0) % map.height; + monster->x = rrand(0, 0) % map.width; } } WINDOW * screen = initscr(); noecho();