+ def spin(self):
+ import random
+ all_players = [t for t in self.game.things if t.type_ == 'Player']
+ # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil
+ # and ThingPlayer.fov_test
+ fov_map_class = self.game.map_geometry.fov_map_class
+ fov_radius = 12
+ fov = fov_map_class(self.game.things, self.game.maps,
+ self.position, fov_radius, self.game.get_map)
+ fov.init_terrain()
+ visible_players = []
+ for p in all_players:
+ test_position = fov.target_yx(p.position[0], p.position[1])
+ if fov.inside(test_position) and fov[test_position] == '.':
+ visible_players += [p]
+ if len(visible_players) == 0:
+ self.sound('BOTTLE', 'no visible players in spin range')
+ pick = random.choice(visible_players)
+ self.sound('BOTTLE', 'BOTTLE picks: ' + pick.name)
+