+ """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
+
+ Make seed world_db["SEED_RANDOMNESS"] and world_db["SEED_MAP"]. Do more
+ only with a "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType
+ of TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
+ and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
+ according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
+ of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
+ other; init their FOV/memory maps. Write "NEW_WORLD" line to out file.
+ """