self.thing.send_msg('CHAT "You sink into the %s. '
'Staying here will replenish your energy."'
% terrain_type.description)
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'Chair' and t.position == self.thing.position]:
+ self.thing.standing = False
+ self.thing.send_msg('CHAT "You sink into the Chair. '
+ 'Staying here will replenish your energy."')
self.thing.invalidate('fov')
if self.thing.blocks_light:
self.thing.game.record_change(self.thing.position, 'fov')