3 * Server, world and game state initialization.
9 #include <stdint.h> /* uint8_t */
13 /* Parses command line arguments -v and -s into server configuration. */
14 extern void obey_argv(int argc, char * argv[]);
16 /* Start server in file and out file, latter with server process test string. */
17 extern void setup_server_io();
19 /* Dissolves old game world if it exists, generates a new one from world.seed.
20 * The map is populated according to world.thing_types start numbers. world.turn
21 * is set to 1, as is .exists and .do_update, so that io_round() is told to
22 * update the worldstate file. Returns 0 on success, and if the world cannot be
23 * generated 1 since there is no player type or it has .n_start of 0, 2 if no
24 * "wait" thing action is defined.
26 extern uint8_t remake_world();
28 /* Create a game world state, then enter play or replay mode.
30 * If replay mode is called for, try for the record file and follow its commands
31 + up to the turn specified by the user, then enter manual replay. Otherwise,
32 * start into play mode after having either recreated a game world state from
33 * the savefile, or, if none exists, having created a new world with first
34 * following the commands from the world config file, then running the
35 * MAKE_WORLD command. Manual replay as well as manual play mode take place
38 extern void run_game();