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Minor server speed optimizations that don't really help all that much.
[plomrogue]
/
README
diff --git
a/README
b/README
index 0b0bee06d12b4c4e57e0357f1a7603b9f508aa25..8f88848d18fa2d6fa343abccce72d240af133c7b 100644
(file)
--- a/
README
+++ b/
README
@@
-56,11
+56,14
@@
p - pick up item
D - drop item selected in inventory
u - use item selected in inventory
D - drop item selected in inventory
u - use item selected in inventory
-U
P - navigate upwards in I
nventory
-D
OWN
- navigate downwards in inventory
+U
p - navigate upwards in i
nventory
+D
own
- navigate downwards in inventory
-Save files and replay game recording
-------------------------------------
+PgUp - scroll upwards in "Things here" window
+PgDn - scroll downwards in "Things here" window
+
+Save files, replay game recording, starting over
+------------------------------------------------
By default, the game state is saved in the file ./save, and read from there on
(server) restart. Another file name to use can be given with the -l option (i.e.
By default, the game state is saved in the file ./save, and read from there on
(server) restart. Another file name to use can be given with the -l option (i.e.
@@
-97,3
+100,5
@@
by the server for newline-delimited commands. The ./server/out file contains
server messages to be read by clients. The ./server/worldstate file contains a
serialized representation of the game world's data as it is to be visible to
the player / the player's client.
server messages to be read by clients. The ./server/worldstate file contains a
serialized representation of the game world's data as it is to be visible to
the player / the player's client.
+
+See ./README_engine for more stuff.