home
·
contact
·
privacy
projects
/
plomrogue
/ blobdiff
commit
grep
author
committer
pickaxe
?
search:
re
summary
|
shortlog
|
log
|
commit
|
commitdiff
|
tree
raw
|
inline
| side by side
Server: Fix segfault when parsing THINGS_HERE on player sans .fov_map.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index ceea7b48ef8275774902cb00a0518bf263a155e8..02283ba3462cd27066aafb195733a4f9056d71fd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,32
+2,30
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- quote escaping in token_from_line()
-SERVER:
+- do something about common crashes caused by server/client miscommunication
--
implement field of view / line of sight and obstacles for those on the map
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
-- is it actually useful to define map object action ids in the config file?
+SERVER:
--
make shape of map (and diagonal movement penalty) configurable in config file
+-
grow amount of possible things from UINT8_MAX to UINT16_MAX
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
--
make log scrollable
+-
only send "ITEM_HERE" query to server when the dependent window is open
-- re-organize code: empty misc.h into proper modules, split up windows.h
+BUILD PROCESS:
-- simplify get_keyname_to_keycode()
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>