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As of yet non-functional roguelike-server Python replacement.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 6aebac58472a10052be412774533c01a8b186486..02283ba3462cd27066aafb195733a4f9056d71fd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,29
+2,30
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- make config files format more readable / self-explanatory
+- quote escaping in token_from_line()
-SERVER:
+- do something about common crashes caused by server/client miscommunication
--
implement field of view / line of sight and obstacles for those on the map
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+SERVER:
--
is it actually useful to define map object action ids in the config file?
+-
grow amount of possible things from UINT8_MAX to UINT16_MAX
--
make shape of map (and diagonal movement penalty) configurable in config file
+-
refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
--
make log scrollable
+-
only send "ITEM_HERE" query to server when the dependent window is open
-- re-organize code: empty misc.h into proper modules, split up windows.h
+BUILD PROCESS:
-- simplify get_keyname_to_keycode()
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>