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Server/py: Implement C's detect_atomic_leftover(), part of run_game().
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 412b72e23ecccd28bde9282e13945e9e04aa712f..02283ba3462cd27066aafb195733a4f9056d71fd 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,24
+1,31
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
+- quote escaping in token_from_line()
+
+- do something about common crashes caused by server/client miscommunication
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
+
SERVER:
SERVER:
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+- grow amount of possible things from UINT8_MAX to UINT16_MAX
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- refactor occurrences of "if(...) { init_empty_map(...); }"
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>