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Server: Send THINGS_HERE data only about things in player's map memory.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 00b66b2ed702694a56b220423db14b4afab45476..3ba3676121d9fb3bb5621f476d22c2634461173d 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,27
+1,25
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-IN GENERAL:
-
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER:
+- quote escaping in token_from_line()
-- optimize too-slow AI / FOV algorithms
+SERVER:
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "STACK" message to server when the dependent window is open
+
+BUILD PROCESS:
-- make log scrollable
+- erlehmann's redo scripts are not OSX-compliant, see:
+ <https://github.com/plomlompom/plomrogue/issues/2>