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Server: Send THINGS_HERE data only about things in player's map memory.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 571404843ad157fa45b4fc72feff3023d11dc27e..3ba3676121d9fb3bb5621f476d22c2634461173d 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,20
+1,24
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- in message reading/queueing, handle case of unfinished nl-delimited messages
+- quote escaping in token_from_line()
+
+SERVER:
+
+- fix hardcoded MAGIC MEAT eating message in thing_actions.c
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
+- only send "STACK" message to server when the dependent window is open
+
BUILD PROCESS:
- erlehmann's redo scripts are not OSX-compliant, see:
BUILD PROCESS:
- erlehmann's redo scripts are not OSX-compliant, see: