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Document all outsourcings from Python to C.
[plomrogue]
/
TODO
diff --git
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b/TODO
index c8b668126d80ff99a19d069220ac28b92787ea9c..5066b29a6a306f9acf8a1df1f8f4d29aad0ff121 100644
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--- a/
TODO
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TODO
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-1,20
+1,24
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Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-SERVER:
+- make server and client communicate by specific world state info requests
+ in server/out, replacing server/worldstate
--
check whether saving every player turn slows down gameplay
+-
quote escaping in token_from_line()
-BOTH SERVER/CLIENT:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- make server and client communicate by specific world state info requests
- in server/out, replacing server/worldstate
+SERVER:
+
+- pythonize Python code
+
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
--
fix memory leakin draw_wins module
+-
only send "ITEM_HERE" query to server when the dependent window is open