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(Tentative: Contains bugs!) Add carpentry, building walls from wood.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264..5066b29a6a306f9acf8a1df1f8f4d29aad0ff121 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,28
+2,23
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- check for return values of *printf()
-
-- be more strict and humble when allocating memory from the stack
+- quote escaping in token_from_line()
--
handle crashes on OS X: <https://github.com/plomlompom/plomrogue/issues/1>
+-
think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
pythonize Python code
-- is it actually useful to define map object action ids in the config file?
-
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
--
fix buggy scrollling of large maps
+-
only send "ITEM_HERE" query to server when the dependent window is open