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7DRL: Wounding (worse: killing) other creatures lowers God's favor.
[plomrogue]
/
TODO
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b/TODO
index 42187cd10c2686a907520ec40389dce2cf297bb5..5066b29a6a306f9acf8a1df1f8f4d29aad0ff121 100644
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--- a/
TODO
+++ b/
TODO
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-2,26
+2,23
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Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
--
check for return values of *printf
()
+-
quote escaping in token_from_line
()
--
be more strict and humble when allocating memory from the stack
+-
think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
-- enable toggling of window borders
-
-- make log scrollable
+- re-work unnecessary complex command / keybinding / server message mapping
--
handle systems without SIGWINCH
+-
only send "ITEM_HERE" query to server when the dependent window is open