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Server: Use nanosleep() instead of POSIX-obsolete usleep() in io.c.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 6aebac58472a10052be412774533c01a8b186486..640bbf9bf41c62d240ea6988dd9bb50a01cbe445 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,24
+7,19
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
SERVER:
- implement field of view / line of sight and obstacles for those on the map
SERVER:
- implement field of view / line of sight and obstacles for those on the map
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
-
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
-
-- re-organize code: empty misc.h into proper modules, split up windows.h
-
-- simplify get_keyname_to_keycode()