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Update testing script to new hunger system.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 9226ff0def768bd29f9bbb0dc3dfa5a68a525f73..abed3b2e52c6f75260495c28b748e9d29876fbfc 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-2,26
+2,25
@@
Next planned steps in plomrogue development:
BOTH SERVER/CLIENT:
BOTH SERVER/CLIENT:
+- expand use of hardcoded_strings module(s)
+
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
--
check for return values of *printf
()
+-
quote escaping in token_from_line
()
--
be more strict and humble when allocating memory from the stack
+-
think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
SERVER:
-- implement field of view / line of sight and obstacles for those on the map
-
-- is it actually useful to define map object action ids in the config file?
+- pythonize Python code
-- for game continuation, replace re-playing of whole record files with loading
- game state snapshots / save files
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
--
enable toggling of window borders
+-
re-work unnecessary complex command / keybinding / server message mapping
--
make log scrollable
+-
only send "ITEM_HERE" query to server when the dependent window is open
--
nav_inventory() expects too short inventory string length for i
+-
draw_win_log() is still buggy (make mem alloc for other line break styles!)