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Don't punish the player for moving towards an ocean tile.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 14006bfc702396ecc41aa3aac34286707a9acfc2..abed3b2e52c6f75260495c28b748e9d29876fbfc 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,22
+1,26
@@
Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-SERVER
+- quote escaping in token_from_line()
--
document server commands
+-
think about refactoring occurrences of "free(...); ... = NULL;"
-
CLIENT
:
+
SERVER
:
--
enable toggling of window borders
+-
pythonize Python code
-- make log scrollable
+- old C code: pythonize, then re-C as needed by performance
+
+CLIENT:
- re-work unnecessary complex command / keybinding / server message mapping
- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
+
+- draw_win_log() is still buggy (make mem alloc for other line break styles!)