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Don't punish the player for moving towards an ocean tile.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 5123c14d80878e6c522ad79d57dd1958da190bf1..abed3b2e52c6f75260495c28b748e9d29876fbfc 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-1,28
+1,26
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Next planned steps in plomrogue development:
Next planned steps in plomrogue development:
-
IN GENERAL
:
+
BOTH SERVER/CLIENT
:
- expand use of hardcoded_strings module(s)
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
--
beautify form of command arguments (strings instead of numbers for directions
)
+-
quote escaping in token_from_line(
)
-SERVER:
+- think about refactoring occurrences of "free(...); ... = NULL;"
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+SERVER:
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- pythonize Python code
--
rectify the mentioning of line counts in command reading error messages
+-
old C code: pythonize, then re-C as needed by performance
CLIENT:
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
+
+- only send "ITEM_HERE" query to server when the dependent window is open
--
make log scrollable
+-
draw_win_log() is still buggy (make mem alloc for other line break styles!)