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Server: Remove uncommented lines.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index b90cb760869500a4469917c237421ae5bf691744..bb54d85113c81676b86669f970b516a1ede5146c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-9,29
+9,21
@@
BOTH SERVER/CLIENT:
- be more strict and humble when allocating memory from the stack
- be more strict and humble when allocating memory from the stack
-- in textfield_width(), handle too large lines somehow
-
-- use select() polling where possible for server-client communication
-
-- may err_line store the processed line internally as it does the line count
+- maps are always as wide as high, so only use one of the two values
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
- make log scrollable
CLIENT:
- enable toggling of window borders
- make log scrollable
--
implement server-config-file-like parsing for client-config-files, too
+-
repair single window interface config files (fix double use of keycode 100)