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Server: Remove uncommented lines.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index edd205df2f0e40eaab5c9e57a9eb3e11d55530cd..bb54d85113c81676b86669f970b516a1ede5146c 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-7,17
+7,18
@@
BOTH SERVER/CLIENT:
- check for return values of *printf()
- check for return values of *printf()
--
make config files format more readable / self-explanatory
+-
be more strict and humble when allocating memory from the stack
-SERVER:
+- maps are always as wide as high, so only use one of the two values
-- implement field of view / line of sight and obstacles for those on the map
+SERVER:
--
get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+-
optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
+- for game continuation, replace re-playing of whole record files with loading
+ game state snapshots / save files
CLIENT:
CLIENT:
@@
-25,4
+26,4
@@
CLIENT:
- make log scrollable
- make log scrollable
-- re
-organize code: empty misc.h into proper modules, split up windows.h
+- re
pair single window interface config files (fix double use of keycode 100)