+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
+ if (0 == y && offset > 0) {
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ continue; }
+ else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
+ draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
+ continue; }