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Fix map indentation handling bug in client cursor movement.
[plomrogue2-experiments]
/
new
/
plomrogue
/
tasks.py
diff --git
a/new/plomrogue/tasks.py
b/new/plomrogue/tasks.py
index c9ce45ed654f1aff64848c65f6b43167db3037c7..11d4ba33ca69b125366f4262f4a65bfc8816617f 100644
(file)
--- a/
new/plomrogue/tasks.py
+++ b/
new/plomrogue/tasks.py
@@
-1,5
+1,6
@@
from plomrogue.errors import GameError
from plomrogue.misc import quote
from plomrogue.errors import GameError
from plomrogue.misc import quote
+from plomrogue.mapping import YX
@@
-19,6
+20,8
@@
class Task:
for arg in self.args:
if type(arg) == str:
stringed_args += [quote(arg)]
for arg in self.args:
if type(arg) == str:
stringed_args += [quote(arg)]
+ elif type(arg) == int:
+ stringed_args += [str(arg)]
else:
raise GameError('stringifying arg type not implemented')
return ' '.join(stringed_args)
else:
raise GameError('stringifying arg type not implemented')
return ' '.join(stringed_args)
@@
-35,22
+38,21
@@
class Task_WAIT(Task):
class Task_MOVE(Task):
argtypes = 'string:direction'
class Task_MOVE(Task):
argtypes = 'string:direction'
+ def get_move_target(self):
+ return self.thing.game.map_geometry.move(self.thing.position,
+ self.args[0],
+ self.thing.game.map_size)
+
def check(self):
def check(self):
- test_pos = self.thing.world.map_.move(self.thing.position, self.args[0])
- if test_pos is None:
- raise GameError('would move outside map bounds')
- if self.thing.world.map_[test_pos] != '.':
+ test_pos = self.get_move_target()
+ if self.thing.game.maps[test_pos[0]][test_pos[1]] != '.':
raise GameError('%s would move into illegal terrain' % self.thing.id_)
raise GameError('%s would move into illegal terrain' % self.thing.id_)
- for t in self.thing.
world.things
:
- if t.blocking
and t.position == test_pos
:
+ for t in self.thing.
game.things_at_pos(test_pos)
:
+ if t.blocking:
raise GameError('%s would move into other thing' % self.thing.id_)
def do(self):
raise GameError('%s would move into other thing' % self.thing.id_)
def do(self):
- self.thing.position = self.thing.world.map_.move(self.thing.position,
- self.args[0])
- for id_ in self.thing.inventory:
- t = self.thing.world.get_thing(id_)
- t.position = self.thing.position
+ self.thing.position = self.get_move_target()
@@
-58,15
+60,15
@@
class Task_PICKUP(Task):
argtypes = 'int:nonneg'
def check(self):
argtypes = 'int:nonneg'
def check(self):
- to_pick_up = self.thing.
world
.get_thing(self.args[0],
-
create_unfound=False)
+ to_pick_up = self.thing.
game
.get_thing(self.args[0],
+ create_unfound=False)
if to_pick_up is None or \
to_pick_up.id_ not in self.thing.get_pickable_items():
raise GameError('thing of ID %s not in reach to pick up'
% self.args[0])
def do(self):
if to_pick_up is None or \
to_pick_up.id_ not in self.thing.get_pickable_items():
raise GameError('thing of ID %s not in reach to pick up'
% self.args[0])
def do(self):
- to_pick_up = self.thing.
world
.get_thing(self.args[0])
+ to_pick_up = self.thing.
game
.get_thing(self.args[0])
self.thing.inventory += [self.args[0]]
to_pick_up.in_inventory = True
to_pick_up.position = self.thing.position
self.thing.inventory += [self.args[0]]
to_pick_up.in_inventory = True
to_pick_up.position = self.thing.position
@@
-77,7
+79,7
@@
class TaskOnInventoryItem(Task):
argtypes = 'int:nonneg'
def _basic_inventory_item_check(self):
argtypes = 'int:nonneg'
def _basic_inventory_item_check(self):
- item = self.thing.
world
.get_thing(self.args[0], create_unfound=False)
+ item = self.thing.
game
.get_thing(self.args[0], create_unfound=False)
if item is None:
raise GameError('no thing of ID %s' % self.args[0])
if item.id_ not in self.thing.inventory:
if item is None:
raise GameError('no thing of ID %s' % self.args[0])
if item.id_ not in self.thing.inventory:
@@
-85,7
+87,7
@@
class TaskOnInventoryItem(Task):
return item
def _eliminate_from_inventory(self):
return item
def _eliminate_from_inventory(self):
- item = self.thing.
world
.get_thing(self.args[0])
+ item = self.thing.
game
.get_thing(self.args[0])
del self.thing.inventory[self.thing.inventory.index(item.id_)]
item.in_inventory = False
return item
del self.thing.inventory[self.thing.inventory.index(item.id_)]
item.in_inventory = False
return item
@@
-113,5
+115,5
@@
class Task_EAT(TaskOnInventoryItem):
def do(self):
to_eat = self._eliminate_from_inventory()
def do(self):
to_eat = self._eliminate_from_inventory()
- del self.thing.
world.things[self.thing.world
.things.index(to_eat)]
+ del self.thing.
game.things[self.thing.game
.things.index(to_eat)]
self.thing.health += 50
self.thing.health += 50