for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
for (const thing_id in game.things) {
let t = game.things[thing_id];
map_lines[t[0]][t[1]] = '@';
}
let offset = [(terminal.rows / 2) - player_position[0],
terminal.cols / 4 - player_position[1]];
}
let offset = [(terminal.rows / 2) - player_position[0],
terminal.cols / 4 - player_position[1]];
} else if (tokens[0] === 'LOG') {
tui.log_msg(tokens[1], 1);
tui.refresh();
} else if (tokens[0] === 'LOG') {
tui.log_msg(tokens[1], 1);
tui.refresh();