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Password-protect tiles from portal and annotation editing, too.
[plomrogue2]
/
plomrogue
/
game.py
diff --git
a/plomrogue/game.py
b/plomrogue/game.py
index accf35deebc2c3b41947f7503b44c9c635874dec..a6bc2a3fe6f5956769718623f4b651520260eaf7 100755
(executable)
--- a/
plomrogue/game.py
+++ b/
plomrogue/game.py
@@
-73,6
+73,14
@@
class Game(GameBase):
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
self.io.handle_input(line, god_mode=True)
print("FILE INPUT LINE %5s: %s" % (i, line), end='')
self.io.handle_input(line, god_mode=True)
+ def can_do_tile_with_pw(self, yx, pw):
+ tile_class = self.map_control[yx]
+ if tile_class in self.map_control_passwords:
+ tile_pw = self.map_control_passwords[tile_class]
+ if pw != tile_pw:
+ return False
+ return True
+
def get_string_options(self, string_option_type):
import string
if string_option_type == 'direction':
def get_string_options(self, string_option_type):
import string
if string_option_type == 'direction':