+ obey_lines_in_file(io_db["path_worldconf"], "world config ",
+ do_record=True)
+ obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
+ while True:
+ obey(read_command(), "in file", do_record=True)
+
+
+def remake_map():
+ # DUMMY.
+ print("I'd (re-)make the map now, if only I knew how.")
+
+
+def set_world_inactive():
+ """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+ server_test()
+ if os.access(io_db["path_worldstate"], os.F_OK):
+ os.remove(io_db["path_worldstate"])
+ world_db["WORLD_ACTIVE"] = 0
+
+
+def integer_test(val_string, min, max):
+ """Return val_string if possible integer >= min and <= max, else False."""
+ try:
+ val = int(val_string)
+ if val < min or val > max:
+ raise ValueError
+ return val
+ except ValueError:
+ print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+ str(max) + ".")
+ return False
+
+
+def worlddb_value_setter(key, min, max):
+ """Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
+ def func(val_string):
+ val = integer_test(val_string, min, max)
+ if val:
+ world_db[key] = val
+ return func
+
+
+def command_ping():
+ """Send PONG line to server output file."""
+ io_db["file_out"].write("PONG\n")
+ io_db["file_out"].flush()
+
+
+def command_quit():
+ """Abort server process."""
+ raise SystemExit("received QUIT command")
+
+
+def command_seedmap(seed_string):
+ """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ remake_map()
+
+
+def command_makeworld(seed_string):
+ # DUMMY.
+ worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
+ worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ # TODO: Test for existence of player thing and 'wait' thing action?
+
+
+def command_maplength(maplength_string):
+ # DUMMY.
+ set_world_inactive()
+ # TODO: remove things, map
+ worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+ # DUMMY.
+ val = integer_test(worldactive_string, 0, 1)
+ if val:
+ if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+ set_world_inactive()
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ player_exists = False
+ map_exists = False
+ # TODO: perform tests:
+ # Is there thing action of name 'wait'?
+ # Is there a player thing?
+ # Is there a map?
+ if wait_exists and player_exists and map_exists:
+ # TODO: rebuild al things' FOVs, map memories
+ world_db["WORLD_ACTIVE"] = 1
+
+
+def command_taid(id_string):
+ # DUMMY
+ def new(id):
+ """Add new ThingAction to world_db["thing_actions"]."""
+ if 0 == id:
+ while 1:
+ id = id + 1
+ if id not in world_db["thing actions"]:
+ break
+ if id > 255:
+ print("Ignoring: No unused ID available to add to ID list.")
+ return
+ world_db["thing actions"][id] = { "TA_EFFORT": 1, "TA_NAME": "wait" }
+ val = integer_test(id_string, 0, 255)
+ if val:
+ if id in world_db["thing actions"]:
+ pass # TODO: Assign ID to work on in other TA_ commands …
+ else:
+ new(id)
+
+
+"""Commands database.
+
+Map command start tokens to ([0]) number of expected command arguments, ([1])
+the command's meta-ness (i.e. is it to be written to the record file, is it to
+be ignored in replay mode if read from server input file), and ([2]) a function
+to be called on it.
+"""
+commands_db = {
+ "QUIT": (0, True, command_quit),
+ "PING": (0, True, command_ping),
+ "MAKE_WORLD": (1, False, command_makeworld),
+ "SEED_MAP": (1, False, command_seedmap),
+ "SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
+ 4294967295)),
+ "TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
+ "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "MAP_LENGTH": (1, False, command_maplength),
+ "WORLD_ACTIVE": (1, False, command_worldactive),
+ "TA_ID": (1, False, command_taid)
+}
+
+
+"""World state database. With sane default values."""
+world_db = {
+ "TURN": 1,
+ "SEED_MAP": 0,
+ "SEED_RANDOMNESS": 0,
+ "PLAYER_TYPE": 0,
+ "MAP_LENGTH": 64,
+ "WORLD_ACTIVE": 0,
+ "thing actions": {},
+ "thing types": {},
+ "things": {}
+}
+
+
+"""File IO database."""
+io_db = {
+ "path_save": "save",
+ "path_record": "record",
+ "path_worldconf": "confserver/world",
+ "path_server": "server/",
+ "path_in": "server/in",
+ "path_out": "server/out",
+ "path_worldstate": "server/worldstate",
+ "tmp_suffix": "_tmp",
+ "kicked_by_rival": False
+}
+
+
+try:
+ opts = parse_command_line_arguments()
+ setup_server_io()
+ # print("DUMMY: Run game.")
+ if None != opts.replay:
+ replay_game()
+ else:
+ play_game()