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Changed world geometry and repaired a var type incompatibility bug.
[plomrogue]
/
roguelike.h
diff --git
a/roguelike.h
b/roguelike.h
index 650ddc106094df8e31936bb4e91ca7c1aeac7f87..7bbe5c3b64f76169490bfaef0614271e2996ca3b 100644
(file)
--- a/
roguelike.h
+++ b/
roguelike.h
@@
-22,10
+22,12
@@
struct Monster {
uint16_t y;
uint16_t x; };
uint16_t y;
uint16_t x; };
-uint16_t rrand();
+uint16_t rrand(char, uint32_t);
+uint32_t load_seed();
+void save_seed(uint32_t);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
void toggle_window (struct WinMeta *, struct Win *);
void growshrink_active_window (struct WinMeta *, char);
-struct Map init_map ();
+struct Map init_map (
uint32_t
);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);
void map_scroll (struct Map *, char);
void next_turn (struct World *);
void update_log (struct World *, char *);