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Declare "clean" a phony target.
[plomrogue]
/
roguelike.h
diff --git
a/roguelike.h
b/roguelike.h
index fcca90dbe404de59c7496dd1ca6c5ee36d95f4f2..d82313e62d6aadcd81b7a3846651c9f78aaad95f 100644
(file)
--- a/
roguelike.h
+++ b/
roguelike.h
@@
-25,12
+25,9
@@
struct Monster {
uint16_t x; };
uint16_t rrand(char, uint32_t);
uint16_t x; };
uint16_t rrand(char, uint32_t);
-uint16_t read_uint16_bigendian(FILE * file);
-void write_uint16_bigendian(uint16_t x, FILE * file);
-uint32_t read_uint32_bigendian(FILE * file);
-void write_uint32_bigendian(uint32_t x, FILE * file);
void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
void save_game(struct World *);
void toggle_window (struct WinMeta *, struct Win *);
+void scroll_pad (struct WinMeta *, char);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();
void map_scroll (struct Map *, char);
void growshrink_active_window (struct WinMeta *, char);
struct Map init_map ();
void map_scroll (struct Map *, char);