- if ( monster->pos.y >= map->offset_y && monster->pos.y < map->offset_y + win->frame.size.y
- && monster->pos.x >= map->offset_x && monster->pos.x < map->offset_x + win->frame.size.x)
- mvwaddch(win->frame.curses_win, monster->pos.y - map->offset_y, monster->pos.x - map->offset_x, monster->name); }
+ if ( monster->pos.y >= map->offset.y && monster->pos.y < map->offset.y + win->frame.size.y
+ && monster->pos.x >= map->offset.x && monster->pos.x < map->offset.x + win->frame.size.x)
+ mvwaddch(win->frame.curses_win, monster->pos.y - map->offset.y, monster->pos.x - map->offset.x, monster->name); }