-#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def() */
+#include "map_objects.h" /* structs MapObj, MapObjDef, get_map_obj_def(),
+ * get_player()
+ */
write_inventory(player, file);
write_value_as_line(player->pos.y, file);
write_value_as_line(player->pos.x, file);
write_inventory(player, file);
write_value_as_line(player->pos.y, file);
write_value_as_line(player->pos.x, file);
- write_value_as_line(world.map.size.y, file);
- write_value_as_line(world.map.size.x, file);
+ write_value_as_line(world.map.length, file);
char * visible_map = try_malloc(map_size, f_name);
memset(visible_map, ' ', map_size);
uint16_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{
char * visible_map = try_malloc(map_size, f_name);
memset(visible_map, ' ', map_size);
uint16_t pos_i;
for (pos_i = 0; pos_i < map_size; pos_i++)
{