#include "../common/try_malloc.h" /* try_malloc() */
#include "ai.h" /* ai() */
#include "cleanup.h" /* unset_cleanup_flag() */
#include "../common/try_malloc.h" /* try_malloc() */
#include "ai.h" /* ai() */
#include "cleanup.h" /* unset_cleanup_flag() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
#include "things.h" /* Thing, get_thing_action_id_by_name(), get_player() */
#include "hardcoded_strings.h" /* s */
#include "io.h" /* io_round(), save_world() */
#include "things.h" /* Thing, get_thing_action_id_by_name(), get_player() */
/* Parse player command "tok0" with one argument "tok1" to player action. */
static uint8_t parse_player_command_1arg(char * tok0, char * tok1);
/* Parse player command "tok0" with one argument "tok1" to player action. */
static uint8_t parse_player_command_1arg(char * tok0, char * tok1);
static uint8_t parse_command(char * tok0);
/* Compares first line of server out file to world.server_test, aborts if they
static uint8_t parse_command(char * tok0);
/* Compares first line of server out file to world.server_test, aborts if they