uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/
uint32_t seed; /* Randomness seed. */
uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
uint16_t turn; /* Current game turn. */
uint16_t last_update_turn; /* Last turn the .path_out file was updated. */
uint32_t queue_size;/* Length of .queue sequence of \0-terminated strings.*/
uint32_t seed; /* Randomness seed. */
uint16_t replay; /* Turn up to which to replay game. No replay if zero. */
uint16_t turn; /* Current game turn. */
uint16_t last_update_turn; /* Last turn the .path_out file was updated. */