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Renamed functions to reflect change from seed files system to game save files system.
[plomrogue]
/
windows.h
diff --git
a/windows.h
b/windows.h
index c8b6841e94f1efece07741804f25e5b8b32895db..904cc9f13a2981618551045ea060e38acbbd1911 100644
(file)
--- a/
windows.h
+++ b/
windows.h
@@
-1,34
+1,45
@@
struct WinMeta {
struct WinMeta {
+ WINDOW * screen;
+ WINDOW * pad;
+ uint16_t pad_offset;
struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
- int height; };
+ uint16_t width;
+ uint16_t height; };
struct Win {
struct Win * prev;
struct Win * next;
struct Win {
struct Win * prev;
struct Win * next;
- int width;
- int height;
- int start_x;
- int start_y;
- WINDOW * curses_win;
- char border_left;
- char border_down;
+ uint16_t width;
+ uint16_t height;
+ WINDOW * curses;
char * title;
void (* draw) (struct Win *);
void * data; };
char * title;
void (* draw) (struct Win *);
void * data; };
+struct yx {
+ uint16_t y;
+ uint16_t x; };
+
+struct Corners {
+ struct yx tl;
+ struct yx tr;
+ struct yx bl;
+ struct yx br; };
+
struct WinMeta init_win_meta (WINDOW *);
struct WinMeta init_win_meta (WINDOW *);
-struct Win init_window (struct WinMeta *, char *);
+void scroll_pad (struct WinMeta *, char);
+struct Win init_window (struct WinMeta *, char *, void *, void *);
void append_window (struct WinMeta *, struct Win *);
void suspend_window (struct WinMeta *, struct Win *);
void append_window (struct WinMeta *, struct Win *);
void suspend_window (struct WinMeta *, struct Win *);
-
void
place_window (struct WinMeta *, struct Win *);
+
struct yx
place_window (struct WinMeta *, struct Win *);
void update_windows (struct WinMeta *, struct Win *);
void destroy_window (struct Win *);
void update_windows (struct WinMeta *, struct Win *);
void destroy_window (struct Win *);
-void draw_windows (struct WinMeta *, struct Win *);
+void draw_windows (struct Win *);
+void draw_windows_borders (struct Win *, struct Win *, struct Corners *, uint16_t);
+void draw_window_borders (struct Win *, char);
void draw_all_windows (struct WinMeta *);
void draw_all_windows (struct WinMeta *);
-void draw_window(struct WinMeta *, struct Win *);
-void undraw_window (WINDOW *);
-void resize_window (struct WinMeta *, char);
+void resize_active_window (struct WinMeta *, uint16_t, uint16_t);
void cycle_active_window (struct WinMeta *, char);
void cycle_active_window (struct WinMeta *, char);
-void shift_window (struct WinMeta *, char);
+void shift_
active_
window (struct WinMeta *, char);