Next planned steps in plomrogue development:
-IN GENERAL:
+BOTH SERVER/CLIENT:
- expand use of hardcoded_strings module(s)
-BOTH SERVER/CLIENT:
-
- make server and client communicate by specific world state info requests
in server/out, replacing server/worldstate
-- on start, alarm about _tmp files (savefile/record) to avoid gameplay data loss
+- quote escaping in token_from_line()
+
+- think about refactoring occurrences of "free(...); ... = NULL;"
SERVER:
-- consider
- <http://www.plomlompom.de/PlomRogue/plomwiki.php?title=TheCreationOfSpace#comment_0>
+- pythonize Python code
-- save confserver/world data in record and save file, too; handle them like god
- commands
+- old C code: pythonize, then re-C as needed by performance
CLIENT:
-- enable toggling of window borders
+- re-work unnecessary complex command / keybinding / server message mapping
-- make log scrollable
+- only send "ITEM_HERE" query to server when the dependent window is open