- check for return values of *printf()
-- make config files format more readable / self-explanatory
+- be more strict and humble when allocating memory from the stack
-SERVER:
+- maps are always as wide as high, so only use one of the two values
-- implement field of view / line of sight and obstacles for those on the map
+SERVER:
-- get rid of the hard-coding of the MAGIC MEAT item type and its use mode
+- optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- rename confserver/defs to confserver/map_objects
-
CLIENT:
- enable toggling of window borders
- make log scrollable
-- re-organize code: empty misc.h into proper modules, split up windows.h
+- repair single window interface config files (fix double use of keycode 100)