def check(self):
if not self.thing.carrying:
raise PlayError('nothing to drop')
+ if self.thing.carrying.type_ == 'Bottle' and self.thing.carrying.full:
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'BottleDeposit'
+ and t.position == self.thing.position]:
+ raise PlayError('cannot drop full bottle into bottle deposit')
def do(self):
+ if self.thing.carrying.type_ == 'Bottle' and not self.thing.carrying.full:
+ for t in [t for t in self.thing.game.things
+ if t.type_ == 'BottleDeposit'
+ and t.position == self.thing.position]:
+ t.accept()
+ self.thing.game.things.remove(self.thing.carrying)
+ break
self.thing.carrying = None
def do(self):
self.thing.carrying.full = False
+ self.thing.carrying.empty()
for c_id in self.thing.game.sessions:
if self.thing.game.sessions[c_id]['thing_id'] == self.thing.id_:
self.thing.game.io.send('RANDOM_COLORS', c_id)